
The setup
Ultraleap, the company formerly known as Leap Motion, documents a small stereo-infrared camera, the Leap Motion Controller 2, that tracks bare hands without gloves or controllers. Ultraleap's own product listing gives the camera's technical specifications directly, and the company's developer site, docs.ultraleap.com, documents Hyperion, the current tracking software platform the camera ships with. This is a living-document entry describing current hardware and software rather than a dated release.
What the documents show
Ultraleap's product page lists the Controller 2's 'Tracking range and field of view' as 'Depth between 10 cm (4in) to 110 cm (43in); 160° x 160° field of view,' at up to '115 fps' camera framerate, connected over 'USB 3.0 via USB type C,' and compatible with 'Windows, macOS, and Android XR2.' The documentation site adds what the product page does not: Hyperion 'is available to download for Windows, MacOS and Android' and bundles a 'Tracking Service,' a 'Tracking SDK' exposing a native 'LeapC' API, and official Unity and Unreal plugins, plus a Control Panel for adjusting camera settings. Any purchase of the camera, the documentation states, 'includes a license for the camera so that it can be used for commercial purposes.'
The craft
A desk- or headset-mounted camera reading bare hands is documented as suited to two different VTuber uses: driving finger animation directly, or supplementing a body-tracking rig that otherwise leaves fingers static. The developer documentation lists dedicated mounting guides for 'Pico 4, Pico Neo 3, and Vive Focus 3,' meaning Ultraleap itself documents attaching this camera to headsets built by other companies, a cross-manufacturer integration path spelled out rather than assumed.
Keeping the creator in control
Because Ultraleap documents a native API alongside its Unity and Unreal plugins, a creator or tool developer is not restricted to a single game engine to use this camera - an editorial point about flexibility that follows directly from the stated SDK options. The commercial-use license bundled with every purchase, stated explicitly in the documentation, also means a streamer monetizing a broadcast is not left checking for a separate licensing tier for that use.
- Does the target VTuber tool already support Ultraleap's Unity or Unreal plugin, or would this need custom LeapC integration?
- Is 160°-by-160° field of view wide enough for the hand positions the performance actually uses?
- If mounted to a headset, does the specific model appear on Ultraleap's own documented mounting-guide list?
Read together, the product page's hardware numbers and the documentation site's software and licensing details cover what a creator actually needs before buying: what the camera physically sees, and what software can read that data once it does.
Sources & reading trail
States the camera's tracking range, field of view, framerate, connection type, and supported operating systems.
Source published: Not established · Retrieved: 16 September 2026
States the Hyperion software platform's components, supported operating systems, Unity/Unreal/native SDK options, and the bundled commercial-use license.
Source published: Not established · Retrieved: 16 September 2026
Documentation, agency filings and platform records establish the entry; the craft reading is VTubing editorial analysis. This retrospective draft does not imply the site published on the event date.